»> Rockman 7 GST (1995 / SFC, SNES) «<
here’s an interesting case for you: the Rockman 7 soundtrack didn’t see an official release until TEAM Entertainment licensed it for publication in 2007, over 10 years after the game’s initial release. here’s an even more interesting case: the soundtrack has music looping issues, randomly placed sound effects, and other unexplainable aural anomalies present throughout. it actually sounds more like a bad emulation than an actual transfer of the audio!
with that in mind, here’s a proper Rockman 7 soundtrack rendered out with minimal sample interpolation (as to overcome the SFC/SNES hardware’s terrible audio problems), slightly decreased stereo separation, and a soft helping of reverb to round things out a little bit.
as an aside, this soundtrack is wickedly underrated, much like the game it comes from! give them both a chance, they rock!
All The Rage: Primal Rage Soundtrack (1995 / Arcade)
you think you’ve heard bad soundtracks? just you wait!
very cheesy, and not in the particularly enjoyable way. wait until you hear the vocal performances on this one… sheesh. this one was an official soundtrack release but i thought i’d present up a nicely tagged version just for you because i care so much.
and i guess because somebody is going to enjoy this in one way or another.
SUNSOFT Collection (Multiple Years / NES)
three soundtracks composed by three of Sunsoft’s best and brightest: Naoki Kodaka, Hara Nobuyuki and Shinichi Seya. as with the previous couple uploads, the music contained herein has been filtered for your safety and been treated to a light helping of reverb.
i think that’s about it for the GGGST christmas offerings. three in a day!
Gimmick! (1992 / FAMICOM)
i’ve had this ready to upload for a while. i completely forgot about it! which is a shame, because it means i’ve been unintentionally depriving you all of one of the best Famicom/NES soundtracks ever.
Gimmick! was equipped with the additional FME-07 chip for its Famicom release, allowing for the use of three extra pulse wave channels, giving the composer, Masashi Kageyama, a wealth of polyphony to play with. for this rip, the FME-07 channels have been heavily stereo separated and been given faux-surround phase inversion to accent their use without having them overpower the main sound channels.
as with the previously uploaded Mario Land collection, this soundtrack has been filtered to pull out some of the more dangerous high frequencies and has been given a light helping of reverb to round out the sound.
Super Mario Land 1&2 GST (1989 + 1992 / GAME BOY)
often regarded as the black sheep of the Mario games because of the very different feel the games themselves have compared to their console brethren, the Mario Land games have a delightful selection of music composed by two Nintendo veterans, Hirokazu “Hip” Tanaka and Kazumi Totaka.
this compilation spans 52 tracks and includes both of the Mario Land soundtracks as well as the Mario Freaks Orchestra arrangements that saw a CD release in Japan. the Mario Land 1&2 soundtracks have been filtered as to prevent any of the higher tones from potentially hurting your ears (you’d be surprised how nasty a few of the tunes were prior to filtering!) and been given a light helping of reverb to enhance the sound in general.
ADAM FREELAND - FEAR (GO-GO-GST REZ VERSION)
a very special single-track release from GO-GO-GST.
the Rez soundtrack is a phenomenal selection of electronic music, and the “Gamer’s Guide to Rez” companion soundtrack is without a doubt the best way to experience the music outside of the game, with one notable exception: Adam Freeland’s “Fear”, the Area 5 theme, is completely different on the soundtrack.
also known as “Mind Killer”, this Freeland track has seen many incarnations, but the ingame version of the tune has never seen a release, possibly due to the fact that the sample of California Soul may in fact have been uncleared at the time of its use in Rez.
knowing this, i’ve decided to rip all of Rez’s sound data and resequence the song in what feels like a proper order. it doesn’t stay true to the 10+ minute long Area 5 sequence exactly in an effort to be more enjoyable outside of the game’s environment and more as a standalone track. it’s still over 5 minutes long and covers all of the thematic elements covered in the Rez version of the song, including the memorable California Soul sample.
and no, the fun doesn’t stop there. here’s a bonus: remastered stems and loops from the track for you to use, sample, and remix with: http://www.mediafire.com/?kb5lracr5n6chos
Ken’s Labyrinth (MS-DOS / 1993)
the music Ken Silverman composed for his game is a fairly enormous selection of short looping melodies with cheery, memorable chord progressions. this soundtrack was rendered out using Ken Silverman’s own adLib emulation algorithms and named as per the track “titles” that he has since posted shared online. several tracks are still lacking titles, and are labeled with their original file names (KENSNGxx, and so on).
Bubble Bobble Double (iOS / 2010)
a fun little soundtrack! the main ingame tunes are all really creative arrangements and tunes built around the original Bubble Bobble theme and are definitely worth hearing.
GO-GO-GST Presents MD TERROR (Genesis / Multi-Year)
a selection of dark atmospheres and panicked rhythms from several Mega Drive / Genesis titles strung together as a single longer piece. a bit late for Halloween, but a showcase of the more abstract side of the YM2612’s stunning, almost organic FM capabilities.
Violent Storm (Arcade / 1993)
impossible amounts of late 80s and early 90s cheese! front-to-back synth everything and ridiculous vocal work. a masterpiece of camp! you won’t believe this until you hear it for yourself.
BREAK OUT! BREAK OUT FIGHTING!
Bomberman Hero ~REMASTER~ (Nintendo 64 / 1998)
the only issue that could begin to arise regarding Jun Chikuma’s masterful jungle-fusion soundtrack for Bomberman Hero is that it is being pushed out at 32khz by the Nintendo 64’s CPU, due to lack of dedicated audio processor and the fact that nobody could really be bothered to write their own sound routines (the Tetrisphere guys excluded!)
this release of the soundtrack fixes that, mixing back in the high-end crunches of sampled and resampled stabs and breakbeats, and filling out the extremely low booms of the sub basses. get ready to hear one of the best soundtracks ever written like you’ve never heard it before!
speaking of masterful, how about me posting things to the wrong blog entirely!
GO-GO-GST Presents Darius History (Multi-Platform / Multi-Year)
a selection of 16 memorable, defining tracks throughout the history of Darius. pieces are strung together with sound design and mixes between the tracks.
Rayman 3: Aural Anomalies (Multi-Platform / 2003)
enter what is some of the most unique and interesting video game music of all time! Plume Leonard, Fred Leonard, and Laurent Parisi put down a veritable pot-pourri of not-so-standard audio with the whimsy of a AAA hollywood fantasy score slammed head-first against French urban and electronic styles. this is one of my favorite video game soundtracks overall for its truly one-of-a-kind style and attitude, and is definitely something i think all musicians should truly check out as a good reference of what it sounds like when composers are really “doing their own thing”.
this 35 tracks is not the full soundtrack, but only the main themes from the game, as to keep it interesting outside of an in-game setting. the unfortunate downside to this soundtrack is the fact that it is not only stored in a somewhat poor quality in-game (thanks UbiSoft), but is also stored in thousands of tiny encrypted pieces that need to be pieced back together and arranged in their original form. as such, there are some small hiccups throughout. thank you to Killy at RaymanPC for handling this arduous task (follow the link for RaymanPC’s full Rayman music page, with full soundtracks for each game)!
the files sourced from RaymanPC have been retagged, rearranged, and organized for optimal front-to-back listening.
Gungage (1999 / PlayStation)
a serious contender for one of the best soundtracks and games to come out of Konami (more specifically, KCET). featuring brilliant work from the now-top-of-the-world Castlevania composer Michiru Yamane and synth wizard Sota Fujimori, the duo offer up a huge variety of audio that overall feels like an aural successor to the combined work done for Castlevania Chronicles and Symphony of the Night, which i’d say is no coincidence that the game shares much of Symphony’s staff beyond just Yamane.
an absolute must-play and must-listen. the game was only localized to Europe as far as outside-of-Japan releases go, but it’s pretty much fully in English (with Scott McCulloch (RE1’s Chris Redfield, Bloody Roar’s Greg, SotN’s Richter) as the lead “narrator” voice) and requires no Japanese reading skill whatsoever. and it ain’t expensive.
Ridge Racer All Audio Collection (2011 / Various Platforms)
DOWNLOAD IN 7z FORMAT: PART 1 / PART 2 / PART 3 / PART 4 / PART 5 / PART 6 / PART 7 / PART 8 / PART 9 / PART 10
this is easily the largest-scale GGGST release that will ever happen. this collection contains 16 full game / disc soundtracks and weighs in at a massive 2GB.