Kick Master (1992 / NES)
Nobuyuki Shioda + Yusuke Takahama
the game’s original code has a huge issue with the triangle channel that forces it to constantly play the lowest possible tone when it’s not in use in sequences that use it otherwise, causing a lot of the pieces to have a muffled rumbling sound. i’ve removed this manually for this release and applied a nice helping of reverb to the other channels.
great soundtrack, especially The Witches’ Forest, The Bottomless Crevasse, and A Long Way From Home. some extremely speed / power metal stuff.
Contra: Hard Corps (1994 / Mega Drive)
Zombie Nation (1990 / NES)
Gungage (1999 / PlayStation)
Bomberman Hero ~REMASTER~ (Nintendo 64 / 1998)
GO-GO-GST Presents Darius History (Multi-Platform / Multi-Year)
The Suffering + Ties That Bind Dark Audio Collection (2004 / 2005 / Multi-Platform)
Quake (1996 / PC)
Exciting Billiard (1987 / Famicom Disk System)
Air Zonk / PC Denjin (1992 / PC Engine / TurboGrafx-16)
» Gimmick! Hardware Recording GST (1992 / FAMICOM) «
» http://www.mediafire.com/?mdud75ubnmrquy3 «
the previous Gimmick! rip has been removed in favor of this one. this also marks the first GO-GO-GST release recorded in real time from original hardware rather than using an emulation of the sound chip. as such, this upload is mono. the benefits are intense, though, as the way the actual Famicom mixes things down is warm, fuzzy, and at times completely devastating (see the track “Sophia (Take 2)” for more information on that)
i’d like to go back and do this with a few other of my favorite soundtracks, including Ristar and Contra Hard Corps.
»> Rockman 7 GST (1995 / SFC, SNES) «<
here’s an interesting case for you: the Rockman 7 soundtrack didn’t see an official release until TEAM Entertainment licensed it for publication in 2007, over 10 years after the game’s initial release. here’s an even more interesting case: the soundtrack has music looping issues, randomly placed sound effects, and other unexplainable aural anomalies present throughout. it actually sounds more like a bad emulation than an actual transfer of the audio!
with that in mind, here’s a proper Rockman 7 soundtrack rendered out with minimal sample interpolation (as to overcome the SFC/SNES hardware’s terrible audio problems), slightly decreased stereo separation, and a soft helping of reverb to round things out a little bit.
as an aside, this soundtrack is wickedly underrated, much like the game it comes from! give them both a chance, they rock!
SUNSOFT Collection (Multiple Years / NES)
three soundtracks composed by three of Sunsoft’s best and brightest: Naoki Kodaka, Hara Nobuyuki and Shinichi Seya. as with the previous couple uploads, the music contained herein has been filtered for your safety and been treated to a light helping of reverb.
i think that’s about it for the GGGST christmas offerings. three in a day!
Super Mario Land 1&2 GST (1989 + 1992 / GAME BOY)
often regarded as the black sheep of the Mario games because of the very different feel the games themselves have compared to their console brethren, the Mario Land games have a delightful selection of music composed by two Nintendo veterans, Hirokazu “Hip” Tanaka and Kazumi Totaka.
this compilation spans 52 tracks and includes both of the Mario Land soundtracks as well as the Mario Freaks Orchestra arrangements that saw a CD release in Japan. the Mario Land 1&2 soundtracks have been filtered as to prevent any of the higher tones from potentially hurting your ears (you’d be surprised how nasty a few of the tunes were prior to filtering!) and been given a light helping of reverb to enhance the sound in general.
ADAM FREELAND - FEAR (GO-GO-GST REZ VERSION)
a very special single-track release from GO-GO-GST.
the Rez soundtrack is a phenomenal selection of electronic music, and the “Gamer’s Guide to Rez” companion soundtrack is without a doubt the best way to experience the music outside of the game, with one notable exception: Adam Freeland’s “Fear”, the Area 5 theme, is completely different on the soundtrack.
also known as “Mind Killer”, this Freeland track has seen many incarnations, but the ingame version of the tune has never seen a release, possibly due to the fact that the sample of California Soul may in fact have been uncleared at the time of its use in Rez.
knowing this, i’ve decided to rip all of Rez’s sound data and resequence the song in what feels like a proper order. it doesn’t stay true to the 10+ minute long Area 5 sequence exactly in an effort to be more enjoyable outside of the game’s environment and more as a standalone track. it’s still over 5 minutes long and covers all of the thematic elements covered in the Rez version of the song, including the memorable California Soul sample.
and no, the fun doesn’t stop there. here’s a bonus: remastered stems and loops from the track for you to use, sample, and remix with: http://www.mediafire.com/?kb5lracr5n6chos